Grimileekuna

Statistics
Terrain: The Grimileekuna Swamp

Frequency: Uncommon

Organization: Tribal

Activity Cycle: Nocturnal

Diet: Omnivore

Intellegence: 8-17 (7+1d10)

Alignment: Neutral - Evil

Number Appearing: 3-30 (3d10)

Armor Class: 8

Movement:  special

Hit Dice:  special

Thac0:  special

Attacks per Round:  special

Damage:  special

Special Attacks: special

Special Defences:  special

Magic Resistance:  special

Size:  M  4'-7' tall

Moral:  Unsteady (5)

XP Value:  special

Description
.The Grimileekuna are a race of mutated Goblins who were stranded after their ship, damaged in combat with the Elven vessel now nestled in the Kilosmun Trench, crash-landed in the Swamps of Nasman. The survivors came to call themselves after the hull name of their space craft, but over the centuries have lost almost all of their previous knowledge. The Grimileekuna fought the dangers of the swamp and their own self-centered natures to establish a strong, yet scattered, tribal nation.

The Grimileekuna have evolved physically over time to develop more serpentine features including slitted eyes, a scenting tongue and a tail that may grow to as long as 5 feet in length. Their skin has also taken on the markings of snakes and the specific marking indicates the individual's family and social group.

Blacksnake- Shaman's Line

Blue Racer- Chief's Line

Diamondback- Warrior Line

Python- Merchant's Line

Geen to Brown- Common Family Line

Combat
Each lineage has it's own combat statistics.

Ecology
Where they live

The Girmileekuna Village
How they live

The Tribal Chieftain
Their leader

The Shaman
Their magic and spirituality

Sociology
Stuff about their society, crime, etc